About STEAM
STEAM education goes beyond school subjects. It gives a skill set that governs the way people think and behave.
A combination of Science, Technology, Engineering, Arts, and Mathematics, STEAM education helps to solve the world’s challenges and offers skills that render youth more employable and ready to meet the current labor demand.
It encompasses the whole range of experiences and skills because each STEAM component brings a valuable contribution to a well-rounded education:
Science
Science gives learners an in-depth understanding of the world around them by enhancing cognitive processing and abilities, which results in optimal research and critical thinking skills.
Technology
Technology prepares youth to work in an environment full of high-tech innovations.
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Engineering
Engineering allows students to enhance problem-solving skills and apply knowledge in new projects.
Arts
Arts enables people to express themselves freely while also relating to others.
Mathematics
Mathematics enables people to analyze information, eliminate errors, and make conscious decisions when designing solutions.
Overall, STEAM education links these disciplines into a cohesive system. Thus, preparing professionals who can transform society with innovation and sustainable solutions.
The nonprofit corporation, S.T.E.A.M House Rocks, was founded in Georgia to address at-risk youth’s varying educational and enrichment needs. Serving youth in grades 4-8, the organization offers an inclusive STEAM program catered to all incomes to educate the future’s best and brightest.
The programs are taught with a low student/teacher ratio making the learning experience more rigorous and relevant while ensuring that each student receives as much personalized attention as possible.

Tiondra Grant
The Founder
The founder, Tiondra Grant, brings extensive experience and expertise in mentorship, educational services, and culturally responsive practices. Tiondra Grant has observed, first-hand, the impact of a child’s quality of life as a result of a lack of resources and support. Therefore, she founded the organization to ensure proper education, training, opportunities, resources, and support are available for all youth. When youth are supported, empowered, trained, educated, and partake in resource opportunities, they have far greater success in achieving positive outcomes. In addition, positive social connections, mentors, and enrichment activities have all been shown to enhance outcomes for all people. Thus, S.T.E.A.M House Rocks will provide innovative teaching and learning programs centered on STEAM for at-risk youth from underserved communities to bridge the gap in mismatch learning and inclusivity.
Our Mission
S.T.E.A.M House Rocks aims to create an appropriate and exciting project-based learning environment that prepares all students to be successful in college, career, and beyond. The purposeful experiences with mentors, teachers, internships, field trips, and volunteer work will help participants to see the world through an innovative and insightful lens.
Our Vision
S.T.E.A.M House Rocks close the achievement gaps and strengthen at-risk youth by using STEAM-Based learning to enhance academic achievement, cultivate critical thinking skills, and to ensure students are mastering rigorous content.
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Values
Empowerment
S.T.E.A.M House Rocks believes empowered youth become dreamers and doers. S.T.E.A.M House Rocks strives to promote a culture of empowerment through its programs and services.
Self-Esteem
S.T.E.A.M House Rocks values the power of self-esteem and the undeniable effect it has on propelling people forward in life.
Teamwork
S.T.E.A.M House Rocks believes in the power of healthy collaborative circles. It also believes that the outcomes are far more significant when people work together to pursue common goals and interests.
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Excellence
S.T.E.A.M House Rocks encourages excellence by fostering new ideas, creative thinking, and change through innovative processes and products.

